Showing posts with label Requested. Show all posts
Showing posts with label Requested. Show all posts

Captain America and The Avengers

Jan 28, 2011
Posted by arcade

Players can choose to play one of four of the Avengers, being the superheroes Captain America, Iron Man, Hawkeye, and the Vision. What follows are a series of battle against supervillains across various locations in a bid to stop the villain the Red Skull. Other Avengers, including the Wasp, Quicksilver, Wonder Man, and Namor the Sub-Mariner, make cameo appearances.
Opponents include villains Klaw, The Living Laser, Whirlwind, Wizard, the Grim Reaper, the Mandarin, The Juggernaut, Ultron, and the assassin Crossbones. The game also has two and four-player options.

arcade games

Players fight their way alternately through scrolling action with free movement as in traditional arcade brawlers and horizontal scrolling flying & shooting sequences.
In the fighting sequences the players use their martial arts skills and special powers to defeat the villains that stand in their way, but can also pick up and use many objects as weapons, including seemingly innocuous soda cans and even the bodies of enemies.

How to play
extract this rar
execute Play.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






Street Fighter II

Jan 23, 2011
Posted by arcade

Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.

arcade games

Street Fighter II — The World Warrior is the first iteration of the Street Fighter II series, released in March 1991. The game features all the basic features that would be carried over to subsequent Street Fighter II editions. This version featured several bugs, such as Guile's infamous "invisible throw" and "Golden Stance".

The original version of Street Fighter II features a roster of eight playable characters that could be selected by the player. The roster initially included Ryu and Ken —the two main characters from the original Street Fighter game— plus six new characters from different nationalities. In the single-player tournament, the player faces off against the other seven main characters, before proceeding to the final opponents, which are four non-selectable CPU-controlled boss opponents, known as the "Four Devas".

How to play
extract this rar
execute Play.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






Tank 1990

Jan 22, 2011
Posted by arcade

Battle City (known as Tank in some regions) is a multi-directional shooter video game for the Nintendo Family Computer produced and published in 1985 by Namco. The game was later released for the Game Boy and was included in the Japanese version of Star Fox: Assault. It is a port of the arcade game Tank Battalion with additional features (including two player simultaneous play, and an edit feature, both explained later). There was also a rendition for Nintendo's Vs. System arcade cabinets.

arcade

The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy tanks, but the game ends if the player's base is destroyed or the player loses all available lives

How to play
extract this Tank 1990.zip
execute VirtualNES.exe
select File -> Open -> Tank 1990.NES
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:R. Shift
Button A:Z
Button B:X
Auto A:A






Pro Bass Fishing

Jan 21, 2011
Posted by arcade

Your cast breaks the stillness of a picturesque lake. Movement underwater ripples the surface. Is it a Large-mouth, Walleye or Muskie? Suddenly, there's a tug on the line! What a fighter! Do you have the skill to bring him in?

Catch over 20 different species of fish, displaying real bass behavior, including Catfish, Northern Pike/Muskie, and Walleye. Fish year-round at stunningly recreated bass locations including Toledo Bend, Dale Hollow and Mille Lacs.

arcade

Create the perfect tackle, rod and reel set-up or pursue a unique career path through tournament play. Play with friends using a LAN or compete against other anglers over the Internet!

How to play
extract this rar
execute ProBass.exe






Jurrasic Park

Jan 12, 2011
Posted by arcade

Jurassic Park is a video game for the Super NES/Super Famicom based on the movie adaptation of the book by Michael Crichton. It was developed by Ocean Software and released in 1993, and 1994. The game is viewed from a top-down view for most of the game reminiscent of the Zelda games. When the player enters a building, the gameplay perspective shifts to a first person view. The game is significant for combining two different perspectives and a 3-D game for a fourth generation videogame console, and for being an early game mastered in surround sound (Dolby Pro Logic).

arcade

In the game, the player controls Alan Grant, and the objective of the game is to complete certain tasks in order to escape, such as clearing a raptor nest of eggs, and turning the generator on in a utility shed, allowing for opening and closing of gates and the like. Communication ports set up around the island allow characters in the game to communicate advice to the player, though some advice is deliberately malicious. Jurassic Park supports the SNES Mouse when playing first-person sequences or operating computer terminals. The game's soundtrack consists of various music that corresponds to the area the player is currently exploring (except the two Tyranosaurus Rexes who have their own theme track). The game typically takes 2–3 hours to complete, though some objectives, such as collecting all 18 raptor eggs, can slow down a player's progress. There is no way to save the game, however, there are an unlimited number of continues available. The player, therefore, is required to play through the entire game in a single sitting.

How to play
extract this Jurrasic_Park.rar
execute snes9x.exe
select File -> Load Game -> Jurrasic Park
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Armored Warriors

Jan 11, 2011
Posted by arcade

In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.
And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.

cps2

Armored Warriors most prominent feature is its multi-player option, and the ability to augment the players' mechs with a large array of different parts for varied attacks. Multiple regions of the mech could be switched, including the arms, legs and handheld weaponry. Such parts were gained (or lost) by inflicting damage upon enemies, which would cause various parts to disembark and be wielded by the player. Additionally, by using commands, the players could use an option called a "Team-up Change" which initiated a powerful attack used in tandem, and could also further the customization of weapons by using a main and sub-weapon.

Gameplay follows a mission-like structure, with seven in total. Each stage consists of the game giving the player prerequsites such as a time-limit to eliminate enemies, a set amount of ammo for weapons, and destroying a varying amount of enemies. Each stage ended with a boss character, and the game provided a competent replay value with the customization options.






Cyberbots: Full Metal Madness

Jan 10, 2011
Posted by arcade

In the game the player first chooses the pilot and then the mech (Valiant/Variant Armor or VA for short) they'll use to fight. The mechs determine the gameplay of the game, but the pilot is what determines the storyline the player will see. Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.

cps2

The premise in Cyberbots is similar to its predecessor Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. Cyberbots is a very innovative game, attributed to its amount of selectable options, parts, and mecha that permit the player to format their play style to their preference. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities) and weapons can be mixed and matched between the selectable robots available to the player.






Vampire Savior - The Lord of Vampire

Jan 9, 2011
Posted by arcade

The third and final proper installment in the series, Vampire Savior: Lord of Vampire, retained the character roster of Night Warriors, omitting Donovan, Huitzil and Pyron from the lineup.
Vampire Savior eschews the traditional round-based system in favour of what is dubbed Damage Gauge System; instead battles takes place during a period of one round with each fighter having two "life markers" (by defeault) which are diminish after one's life bar is completely emptied (similar to Killer Instinct).

cps2

The player can also regain a portion of their life during battle if they avoid taking further hits. The game also introduce the Dark Force System which allow players to perform special abilities unique to each character for a limited period.






Tecmo World Soccer '96

Jan 7, 2011
Posted by arcade

The game takes a hypothetical World Cup of 1996. Unlike the first game there are clubs, but have selected 32 national teams. The tournament has seven games, divided into two groups of four teams and one final (being an arcade game, if you miss even one game in the group can no longer continue.) In case of a tie there will be the so-called Sudden Penalty Kicks, that of free throws that immediately adopt the method of the beyond (those who make mistakes loses).

neogeo

As for playability, innovation is the key of the cross , which allows you to run forward to a companion, whereas you can not manage the steps in the direction of the player, but decided that the computer puts on the head of the players a triangle (they will go to the ball if a transfer). Another new feature is the ability to enhance the player after the success of a dribbling : these will gain a speed that can reach into the penalty area without any problems and hurl a powerful shot.
In case of defeat, if you repeat the game using continuous, we can increase the strength of a point or speed of their team to a maximum of three times.






Dragon Ball Z - Super Butouden 3

Jan 6, 2011
Posted by arcade

The third and final game in the Super Famicom branch of the series. Released September 29th, 1994, it introduced a number of characters from the last arc of Dragon Ball as well as keeping a few classic characters in.

arcade

Main Features
* 9 (10 with a code) playable characters.
Improvements Over Super Butōden 2
* Charging your Ki takes only a couple of seconds (in comparison with Super Butōden 2's several seconds of charge time).


How to play
extract this Dragon_Ball_Z_-_Super_Butouden_3.rar
execute snes9x.exe
select File -> Load Game -> Dragon Ball Z - Super Butouden 3
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Donkey Kong Country 3

Dec 16, 2010
Posted by arcade

The third installment in the Donkey Kong Country series tracks the player's progress through the game using a percentage similar to the first two games. Following the tradition of the others, the total possible percentage is 100% plus the installment number; in this case, a total of 103%, the highest of the series. An additional 2% can be achieved when cheats are applied that turn off the Halfway barrels and DK barrels, which makes the gameplay much more difficult. Returning also are the collectible DK coins that first appeared in the second game, with one hidden in each level. Unlike in Donkey Kong Country 2, rather than simply having to track down the hidden coin, the player must solve a small puzzle involving using a rolling barrel to strike an enemy using the coin as a shield from behind.

Dixie Kong retains essentially the same move set she had in the second game. Diddy Kong is replaced by Kiddy Kong, who plays more similarly to Donkey Kong. Kiddy also has a few new moves previously unseen in the series - he is able to repeatedly bounce along the surface of water during a roll by pressing the jump button with the correct timing, and he is able to throw Dixie significantly farther when he is carrying her on his shoulders than any other Kong family member combination. Dixie Kong can also ride on top of Kiddy Kong when he is thrown, much like riding on steel barrels.

arcade

The hub world is more open-ended when it comes to exploration, for the first time allowing the player to stray from set paths between established area or level markers. As a result, hidden areas can be found by traveling to the right location on the world map, also a first for the series. Most of these hidden areas have a collection of colored crystals that are arranged to mirror the button colors and locations on the traditional Super Nintendo controller; in a game very reminiscent of Simon, the player is required to repeat a series of tones that sound when a crystal lights up, using the buttons on the controller, to acquire hidden items. On the SNES, the buttons used are those that match the colors of the crystals (A B X and Y), while on GBA, the D-pad is used, matching the crystals positions on the screen, although the SNES colors remain. On virtual console the controls are exactly the same as the SNES and the control pad is identical to that of the SNES, just lacking the iconic coloured buttons.

Also introduced in this game is an expanded inventory system, allowing the Kongs to hold up to four items at a time that can be exchanged for lives, coins, or other hidden items.

How to play
extract this Donkey_Kong_Country_3.rar
execute snes9x.exe
select File -> Load Game -> Donkey Kong Country 3
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Final Fight 2

Dec 15, 2010
Posted by arcade

Final Fight 2 does not deviate much from the original Final Fight in terms of gameplay, although unlike the SNES version of the first game (and the alternate version Final Fight Guy), Final Fight 2 features a two-player cooperative mode in addition to the single-player mode. The player has a choice between three characters: Haggar, who uses professional wrestling techniques; Maki, a female master of the fictional ninjutsu school of Bushin-ryū Ninpō, similar to Guy from the first game; and Carlos, a South American martial artist of Japanese descent who uses a sword for his Special Move. Like in the original game, each character has their own set of fighting techniques and abilities unique to each character.

arcade

The gameplay remains the same as in the original game. The player has two main action buttons (Attack and Jump), which when pressed together, makes the player's character perform their Special Move (a third button can also be assigned for this purpose). The player proceed through levels fighting against hordes of underlings before reaching a boss character at the end of each stage. Health-restoring food items and other bonus point items are hidden away in breakable drums and barrels. There are also three retrievable weapons in the game, a tonfa, a piece of lumber and a knife. There is also a "Genryusai Doll" which makes the player invulnerable for a limited period and a "Guy Doll" which gives the player an extra life.

How to play
extract this Final_Fight_2.rar
execute snes9x.exe
select File -> Load Game -> Final Fight 2
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Guardians

Dec 14, 2010
Posted by arcade

A side-scrolling 'em up featuring eight unique characters and a significant number of special abilities. Selectable stages in between give more replay value.

arcade games

Multiplayer Functions
* 1 Minimum Players
* 2 Maximum Players

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






NBA Jam

Dec 13, 2010
Posted by arcade

NBA Jam, which featured 2-on-2 basketball, was one of the first real playable basketball arcade games, and was also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses.

A key feature of NBA Jam was the exaggerated nature of the play - players jumped many times above their own height, making slam dunks that defied both human capabilities and the laws of physics. There were no fouls, free throws, or violations except goaltending and 24 second violations. This meant the player was able to freely shove or elbow his opponent out of the way. Additionally, the game had an "on fire" feature, where if one player made three baskets in a row, he would become "on fire" and have unlimited turbo, no goaltending, and increased shooting ability, until the other team scored (or the player had scored four consecutive baskets while "on fire").

arcade games

The game is filled with easter eggs, special features and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Sega Genesis controller would activate 'Super Clean Floors'. This feature would cause characters to fall if they ran too fast or changed direction too quickly. And players could enter special codes to unlock hidden players, ranging from US President Bill Clinton to Hugo the Charlotte Hornets mascot. Early versions of the sequel, NBA Jam Tournament Edition, allowed players to put in codes that allowed people to play as characters from Mortal Kombat, but the NBA, uneasy over the controversies surrounding Mortal Kombat's levels of violence, forced Midway to remove these characters in later updates.

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






Goof Troop

Dec 12, 2010
Posted by arcade

Playing as Goofy or Max, the player works through five areas on Spoonerville Island: on the beach, in a village under siege, a haunted castle, an underground cavern, and finally the pirate's ship where Pete and PJ are held captive.

To defend against enemies, players can throw flowerpots, barrels or vases. There exists several items in the game; for example, a bell to bait the pirates. In the multiplayer game, players can bait enemies into positions where the other player can easily defeat them. A grappling hook can be used to stun enemies or for collecting health points, represented as bananas and cherries; only one item can be carried by each player in multiplayer mode, and two in singleplayer mode. Players get an extra life for collecting a red diamond, and an extra continue for a blue one. Other items include shovels for digging up loot in certain areas and candles for lighting up dark places.

arcade

The game is very puzzle-oriented. Goofy and Max can kick stones which slide until they are stopped by a barrier. Goofy and Max must place stones on switches to open doors. They also search for grappling hooks with which they can use to stretch a line over an abyss, or wooden shelves to repair a destroyed bridge. In this situation, the items are lost afterwards. In addition, they must search for keys to open the path to the levels' bosses.

From time to time, Goofy and Max meet Islander, who gives them information about treasures on the island or clues about how to solve problems.
The game includes a password system that enables players to start directly in one of the four advanced stages.

How to play
extract this Goof_Troop.rar
execute snes9x.exe
select File -> Load Game -> Goof Troop
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Gunbird

Dec 11, 2010
Posted by arcade

Story
Gunbird uses anime-styled character as the player's chosen craft. A story plays out in between levels and before boss fights, telling a tale of how the protagonists are trying to collect pieces of a magic mirror to make a wish.

Gameplay
When player collides with the body of an enemy unit, player loses a shot power level, and the P item flies around the screen and disappears as soon as it reaches the edge. If player's fighter is at the lowest level of shot, player loses a bomb instead.

arcade games

Controls
Each character in Gunbird has three attacks:
* Normal shot: Tap A button.
* Special shot: Hold A button until pose is changed, then release.
* Bomb: Press B button. It uses 1 bomb stock. When bomb blast occurs, all enemy enemies are destroyed, and player's fighter is invulnerable.

Items
* P: Increase shot power. If fighter is already at maximum, player gets 2000 points.
* B: Increase bomb stock by 1. If fighter already has 6 bombs, player gets 10000 points.
* Bonus: Obtain this Coin-shaped item increases score by 200 points.

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






Puzzle Bobble

Dec 10, 2010
Posted by arcade

At the start of each round, the rectangular playing arena contains a prearranged pattern of coloured "bubbles". (These are actually referred to in the translation as "balls"; however, they were clearly intended to be bubbles, since they pop, and are taken from Bubble Bobble.) At the bottom of the screen, the player controls a device called a "pointer", which aims and fires bubbles up the screen. The colour of bubbles fired is randomly generated and chosen from the colours of bubbles still left on the screen.

The fired bubbles travel in straight lines (possibly bouncing off the side walls of the arena), stopping when they touch other bubbles or reach the top of the arena. If a bubble touches identically-coloured bubbles, forming a group of three or more, those bubbles—as well as any bubbles hanging from them—are removed from the field of play, and points are awarded.

arcade games

After every few shots, the "ceiling" of the playing arena drops downwards slightly, along with all the bubbles stuck to it. The number of shots between each drop of the ceiling is influenced by the number of bubble colours remaining. The closer the bubbles get to the bottom of the screen, the faster the music plays and if they cross the line at the bottom then the player dies and the game is over.

The objective of the game is to clear all the bubbles from the arena without dying. Bubbles will fire automatically if the player remains idle. After clearing the arena, the next round begins with a new pattern of bubbles to clear.

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






Marvel vs Capcom: Clash of Super Heroes

Dec 9, 2010
Posted by arcade

While the gameplay was typical of the Marvel vs. Capcom series, Marvel vs. Capcom was distinguishable by two features: the ability to summon assist characters, and the Duo Team Attack.

Unlike the previous game in the series, the point character of a Marvel vs. Capcom team could not summon the offscreen partner for an assist attack; instead, an assist character was randomly selected before the match began. This character could be summoned a limited number of times in battle to attack the opponent in parallel. Codes could be used to force the system to select a certain assist character.

cps2

The Duo Team Attack allowed a player to control both characters on his or her team simultaneously for a brief period of time; the characters had unlimited use of their super moves during this time. Since some characters had hard-to-avoid super moves that did substantial damage if blocked, the Duo Team Attack led to tactics that were oriented around activating it before your opponent could. Since the PlayStation port only allowed one character to play a point, a Duo Team Attack would call the assist character repeatedly without cost during its duration.






Marvel Super Heroes vs Street Fighter

Dec 8, 2010
Posted by arcade

The game uses the same tag-team format previously employed in X-Men vs. Street Fighter. In addition to all the features introduced, the player can now summon their partner to perform one of their special moves without changing their currently-controlled character.

Most of the Street Fighter characters from the previous game returned, with the exception of Cammy and Charlie, who are replaced by Dan and Sakura. However, all of the X-Men characters from the previous game, with the exception of Cyclops and Wolverine, are replaced with characters from Marvel Super Heroes, in addition to Omega Red.

cps2

Like in X-Men vs. Street Fighter, the single-player mode consists of matches against other tag-teams and a two-on-one fight against Apocalypse. However, the final fight that pits the player's default character against his partner is replaced with another two-on-one match, this time against a cyborg version of Akuma. The character who deals the finishing blow to Cyber-Akuma will have their ending played.

All of the backgrounds from X-Men vs. Street Fighter returning for this game are redone in palette swap fashion. All of the default characters come from previous fighting games by Capcom, unlike other games in the series which have all made new introductions.






Batsugun

Dec 7, 2010
Posted by arcade

As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship.

As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and levelling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb.

arcade games

The player can also grab "P" icons to increase the power of the current level gun. A maximum of five "P"s can be collected per experience level; getting more after this gives extra points instead.
Collecting "B" icons increases the number of bombs, to a maximum of 7.

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U