Showing posts with label Arcade V - X. Show all posts
Showing posts with label Arcade V - X. Show all posts

Voltage Fighter Gowcaizer

Jan 15, 2011
Posted by arcade

Voltage Fighter Gowcaizer (超人学園ゴウカイザー, Chōjin Gakuen Gōkaizā?, "Superhuman Academy Gowcaizer") is a 1995 superhero-themed head-to-head fighting game produced by Technos Japan Corp. for the Neo Geo arcade and home console. It was the company's second attempt at a fighting game, following the Neo Geo fighting game version of Double Dragon. It features character designs by artist Masami Ōbari, who previously worked on the anime adaptations of the Fatal Fury series. Ports of the game were released for the Neo-Geo CD and the PlayStation. One of the game's features is when a player defeats an opponent, the winner will have a certain special move taken from the opponent as well. The use of other characters' special moves is very similar to that of BloodStorm.

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Vampire Savior - The Lord of Vampire

Jan 9, 2011
Posted by arcade

The third and final proper installment in the series, Vampire Savior: Lord of Vampire, retained the character roster of Night Warriors, omitting Donovan, Huitzil and Pyron from the lineup.
Vampire Savior eschews the traditional round-based system in favour of what is dubbed Damage Gauge System; instead battles takes place during a period of one round with each fighter having two "life markers" (by defeault) which are diminish after one's life bar is completely emptied (similar to Killer Instinct).

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The player can also regain a portion of their life during battle if they avoid taking further hits. The game also introduce the Dark Force System which allow players to perform special abilities unique to each character for a limited period.






Waku Waku 7

Dec 2, 2010
Posted by arcade

Waku Waku 7 (わくわく7, WakuWaku Seban?) is a SUNSOFT fighting game initially released as an arcade game for the MVS / Neo Geo system in 1996. It was later ported to the Sega Saturn. An arcade-perfect port is included in the 2008 Playstation 2 release, Sunsoft Collection. The Neo Geo version will be ported to the Japanese Virtual Console in April 2010.[1] The game is not a sequel; it is instead named after its seven main characters. It remains the first and so far only Waku Waku game. The word "Waku Waku" is Japanese onomatopoeia for sounds of excitement. It was later ported in a two-in-one game collection titled Sunsoft Collection (サンソフトコレクション?), along with Galaxy Fight: Universal Warriors, another fighting game developed by Sunsoft.

neogeo

Waku Waku 7 has an irregular feature set for a fighting game of its time, and includes features common to SNK fighting games (four basic attacks, screens zooming, etc.).

* The game has a roster of nine characters (Two of which were available only in the Versus mode of the console ports). Each has a significantly different playstyle and parodies a well-known character from another game.

* Each character has a powerful special move (Referred to as the Harahara movement, or Harahara motion). They had several factors that made them unique, including:
o They were easy to execute;
o They needed to be charged. (during which the character concentrates, says something, strikes a pose or blows a fanfare)
o They were unblockable and difficult to dodge, but could be interrupted while charging.
o While charging, the game flashes a warning and sounds an alarm.

* Characters could be launched through the screen to hit the other corner, and attacked while on the ground; but could also dodge or attack while getting up.







Wild West

Nov 19, 2010
Posted by arcade

In 1992 Konami released a coin-operated arcade game based on the series titled Wild West C.O.W.-Boys Of Moo Mesa. The game is a side-scrolling "run 'n gun" action game similar to Konami's own wild west-themed game Sunset Riders. Ryan Brown worked closely with Konami on the game's development.

The player characters in the game are Cowlorado Kid, Dakota Dude, Marshall Moo Montana, and a new character made for the game named Buffalo Bull. The game can be configured to allow up to four players to play simultaneously.

arcade games

The game's controls consist of an eight-way joystick and two buttons for shooting and jumping. Pressing both buttons simultaneously will cause the player character to perform a stampede attack, do a spinning jump, or use any equipped item like dynamite sticks and tomahawk blades. The player can uncover a variety of power-up items by shooting flying chickens, which includes a rapid-fire Machine Gun and a Power-Up for wider bullets. Unlike Sunset Riders, the player has a three-unit life gauge that allows the player to take three hits before losing a life.

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E






Xmen vs Street Fighter

Nov 18, 2010
Posted by arcade

X-Men vs. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of the usual best-two-out-of-three round format, the game's matches consist of two-on-two battles between tag teams. The player controls one character at a time, while the other awaits off-screen. The starting character can tag the waiting one in at any time by hitting the Hard Punch and Hard Kick buttons, which activates the "Variable Attack"; the tag partner will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counter attack. The dormant character will able to recover a portion of their vitality, while the current character is fighting. If one character loses all of their vitality, then the tag partner will automatically come to play. A match is over when both members of a team are defeated.

arcade games

There are other ways to bring the character's partner in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks the player's guard to bring the teammate in with a counter attack at the cost of a level of super meter. Also, the "Variable Combination" is a two-character Hyper Combo (the super moves featured in the game) which costs two levels, and will switch the player's current character as long as neither character gets hit during their Hyper Combos.

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






Warriors of Fate

Nov 17, 2010
Posted by arcade

Warriors of Fate is a beat'em up with 9 stages, in each of which there are large mobs including spearman, archers, strongmen, bomb-wielding opponents, and at least one Wei boss. There can be up to three players on-screen at the same time. Using two buttons, Attack and Jump, the characters all have standard moves typical of Capcom side-scrollers of the day. Common enemies including Wei soldiers such as bandits, privatees, wrestlers, fatties and thieves will keep poping up from everywhere. In the end of each stage there is a Wei general as stage boss. Li Dian, Xiahou Dun, Xu Chu, Zhang Liao, Cao Ren, Xu Huang, the infamous Lu Bu as final boss. After defeating them all, there is also Cao Cao himself who would try to escape.

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Even in the US release, the game was particularly gory for its time. Slash weapons and special moves would have an additional maiming effect on enemies when used for the final blow and the enemy boss can be blown up, decapitated, or had their bodies severed. Notably, even while using bare fists, certain characters could still cleave enemies in half, exposing vital organs, and leaving a terrible mess nobody wants to clean up. This tactic even works on some bosses and coincidentally ends up showing more gory detail since the bosses are larger characters.

The game included two bonus stages in the middle wherein the characters compete in an eating contest which required rapid pressing of buttons and rotations of the joystick and another is where the characters practice their skills on the practice dummies of the final boss. If there are multiple players, the second bonus stage will have the players spar with each other for the glory of the emperor, gaining massive bonus points and bragging rights in the arcade. After wards, both characters continue as if nothing had occurred.






World Heroes

Oct 31, 2010
Posted by arcade

The game plays like many other fighting games, but instead of a 6-button layout, the original World Heroes uses only 3 of the standard 4 Neo-Geo buttons: one for punching, another for kicking, and the last for throwing. The former two buttons can be held down longer in order to deliver stronger attacks, similar to the first Street Fighter control scheme, with only two levels of strength and using standard buttons instead of pneumatic buttons. In the SNES version (and later games, starting with World Heroes 2 Jet), it is possible to assign the 4 basic attacks to different buttons. In World Heroes Perfect, each character had a traditional four-button attack layout, but could also achieve stronger attacks by pushing down two respective punch or kick buttons at the same time.

In World Heroes Perfect, every character has an ABC Special Move that can be activated by pressing the A, B, and C buttons at the same time. Moves vary by character, though they all require strategic use and are easy to activate, allowing for more tactical battles. For example, the character Fuuma's ABC Special allows him to fake a special move; J. Max's ABC Special allows him to catch, hold onto, and throw back projectiles; and Kim Dragon's ABC Special allows him to perform counters while blocking.

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Aside from the normal Tournament mode, there is also a popular Deathmatch mode (which was removed in World Heroes 2 Jet and World Heroes Perfect). In it, the arenas are filled with different kinds of traps that can change conditions in the bouts or even damage the characters (such as spikes, bombs, greasy or sticky floors, etc.). Deathmatch mode may have been inspired by the growing popularity of deathmatch style professional wrestling in Japan at the time, mostly made Famous by Frontier Martial-Arts Wrestling.






Wind Jammers

Oct 22, 2010
Posted by arcade

Windjammers (also known as Flying Power Disc in Japan) is an arcade game released by Data East on the Neo Geo arcade system in 1994. The game is based on an actual real world sport, called 10-S, using a flying disc. The game Mechanics are essentially the same as Pong, with added values depending on where the disc hits the goalposts behind the opponent.

neogeo

There are also six courts on which matches can be held.
* Beach - The smallest court available, 5 point zone in the center and 3 point zones on the edges.
* Lawn - Second largest court available, 5 point zone in the center and 3 point zones on the edges.
* Tiled - The second smallest court available, 3 point zone in the center and 5 point zones on the edges.
* Concrete - Same size as the lawn court, except with two barriers near the walls. Discs that hit a barrier will bounce off at an odd angle, making defense more difficult. 5 point zone in the center and 3 point zones on the edges.
* Clay - Same size as the lawn court, except with two barriers in the middle. Discs that hit a barrier will bounce off at an odd angle, making defense more difficult. 5 point zone in the center and 3 point zones on the edges.
* Stadium - The largest court available, 5 point zone in the center and 3 point zones on the edges. The central 5 point zone will grow larger every time a player scores more than once in a row, giving the player who is behind a greater opportunity to catch up.






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