Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Shock Troopers - 2nd Squad

Feb 13, 2011
Posted by arcade

Shock Troopers: 2nd Squad (ショックトルーパーズ セカンドスカッド) is a 1999 run and gun arcade game developed by Saurus and published by SNK. The game is a follow up to the 1997 original Shock Troopers though it is unclear if the game is a direct sequel.

neogeo

There was a second game titled Shock Troopers: 2nd Squad. It is considered to be a standalone title since the plot has no connection with the first game.

The gameplay system has been drastically changed because only 4 characters are selectable and the team mode from the first game is not featured in this. Also, the graphics has a more cartoon-feel to it and the sprites are a combination of 2D and 3D, although the game is completely in 2D since the 3D graphics are pre-rendered. There is also the ability to ride some vehicles, as in the Metal Slug games.

The follow-up is more violent than its predecessor because the enemies die in unique ways despite their cartoon-like appearance.






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Shock Troopers

Jan 30, 2011
Posted by arcade

The Bloody Scorpions have kidnapped a scientist and his granddaughter in order to gain the powerful drug, Alpha-301, which converts normal people into unbeatable superhuman soldiers. A special team must fight through their ranks in order to get to their leader and save the scientist's granddaughter and the world. The game received a semi-sequel in Shock Troopers: 2nd Squad. There is also believed to be a third game which became vaporware.

neogeo

At the beginning of each session, players choose whether to go through the game in one of two modes, "Lonely Wolf" or "Team Battle". In "Lonely Wolf", you control one character throughout the game, while "Team Battle" lets you pick a band of three soldiers through their missions, switching between them on-the-fly. Choosing to go it alone gives you a higher starting life total, while proceeding as a team will give you a wider variety of special weapons as well as a higher starting total (ten for each of your three characters instead of twenty for one).

Each character has their own virtues over other selections. Some might start with higher life totals, while others could move faster. Regardless of your choice, the soldiers each possess a unique special weapon or "bomb", which varies in distance and range.
Controls consist of an 8-way joystick and four buttons. Players move in eight directions with the joystick and fire, dodge, use their special weapon, and switch characters with the A, B, C, and D buttons, respectively.

Players must progress through 6 stages, fighting against other soldiers, bosses, and finally, Commander. Your weapons can be fired in all 8 directions, but you can also strafe by holding down the fire button. Attacking within close range of an enemy will yield items, including point bonuses, weapon power-ups, and life. Enemy fire can be avoided with the dodge button. In "Team Battle" mode, you can cycle through your three selected soldiers, allowing you to utilize the traits and special weapons of each.






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Captain America and The Avengers

Jan 28, 2011
Posted by arcade

Players can choose to play one of four of the Avengers, being the superheroes Captain America, Iron Man, Hawkeye, and the Vision. What follows are a series of battle against supervillains across various locations in a bid to stop the villain the Red Skull. Other Avengers, including the Wasp, Quicksilver, Wonder Man, and Namor the Sub-Mariner, make cameo appearances.
Opponents include villains Klaw, The Living Laser, Whirlwind, Wizard, the Grim Reaper, the Mandarin, The Juggernaut, Ultron, and the assassin Crossbones. The game also has two and four-player options.

arcade games

Players fight their way alternately through scrolling action with free movement as in traditional arcade brawlers and horizontal scrolling flying & shooting sequences.
In the fighting sequences the players use their martial arts skills and special powers to defeat the villains that stand in their way, but can also pick up and use many objects as weapons, including seemingly innocuous soda cans and even the bodies of enemies.

How to play
extract this rar
execute Play.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






Tank 1990

Jan 22, 2011
Posted by arcade

Battle City (known as Tank in some regions) is a multi-directional shooter video game for the Nintendo Family Computer produced and published in 1985 by Namco. The game was later released for the Game Boy and was included in the Japanese version of Star Fox: Assault. It is a port of the arcade game Tank Battalion with additional features (including two player simultaneous play, and an edit feature, both explained later). There was also a rendition for Nintendo's Vs. System arcade cabinets.

arcade

The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy tanks, but the game ends if the player's base is destroyed or the player loses all available lives

How to play
extract this Tank 1990.zip
execute VirtualNES.exe
select File -> Open -> Tank 1990.NES
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:R. Shift
Button A:Z
Button B:X
Auto A:A






Super Dodge Ball

Jan 17, 2011
Posted by arcade

In the arcade version of Super Dodge Ball, the player's team is composed of seven members; the team's captain (a large-sized character) and six smaller sized characters. The captain and three of the other members are constrained to one side of the main court, while the other three stand at the sidelines surrounding the competing team. The objective of the game is to eliminate the members of the opposing team on the other side of the court by throwing the ball against them. Players who are eliminated are turned into a caricature of an angel that flies away to the top of the screen. The team that remains with at least one surviving member wins. If time runs out during a match, then the team with most surviving members wins. The player's life bar represents the number of remaining members, as each character is usually eliminated after taking three or four shots.

neogeo

The game has two button configuration that change functions depending on the current circumstance. If the player currently has possession of the ball, then the left button will be use for throwing the ball against an opponent, while the right button is used for passing the ball to a nearby teammate. Likewise, if an opponent has possession of the ball, then the left button is used to catch or intercept an opponent's throw, while the right button is to duck an attack. Pressing both buttons simultaneously will cause the player to jump. The player can also dash by pushing the joystick left or right twice, increasing the momentum of an offensive throw. The team's captain has a specialized offensive throw, also known as a "Power Shot", that travels faster and does more damage than a regular offensive throw.

The game begins with a match between Dallas and Chicago to determine who will represent the United States in a worldwide dodge ball tournament. In the single player game, the player will control Dallas, while the computer controls Chicago. If played against a second player, then the first player controls Dallas and the second controls Chicago. The winning team will then compete in the world cup and face against the following regions: England, Iceland, China, Africa (Kenya in later versions) and Japan. The foreign teams have more than four team members playing offense, although only four show up on the main court. If an opposing team loses a member, they will call upon one of their backups to replace the fallen teammate. After defeating Japan, the player's team is awarded with the world cup by a ninja and the game begins a new cycle starting with England.






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Jurrasic Park

Jan 12, 2011
Posted by arcade

Jurassic Park is a video game for the Super NES/Super Famicom based on the movie adaptation of the book by Michael Crichton. It was developed by Ocean Software and released in 1993, and 1994. The game is viewed from a top-down view for most of the game reminiscent of the Zelda games. When the player enters a building, the gameplay perspective shifts to a first person view. The game is significant for combining two different perspectives and a 3-D game for a fourth generation videogame console, and for being an early game mastered in surround sound (Dolby Pro Logic).

arcade

In the game, the player controls Alan Grant, and the objective of the game is to complete certain tasks in order to escape, such as clearing a raptor nest of eggs, and turning the generator on in a utility shed, allowing for opening and closing of gates and the like. Communication ports set up around the island allow characters in the game to communicate advice to the player, though some advice is deliberately malicious. Jurassic Park supports the SNES Mouse when playing first-person sequences or operating computer terminals. The game's soundtrack consists of various music that corresponds to the area the player is currently exploring (except the two Tyranosaurus Rexes who have their own theme track). The game typically takes 2–3 hours to complete, though some objectives, such as collecting all 18 raptor eggs, can slow down a player's progress. There is no way to save the game, however, there are an unlimited number of continues available. The player, therefore, is required to play through the entire game in a single sitting.

How to play
extract this Jurrasic_Park.rar
execute snes9x.exe
select File -> Load Game -> Jurrasic Park
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Tecmo World Soccer '96

Jan 7, 2011
Posted by arcade

The game takes a hypothetical World Cup of 1996. Unlike the first game there are clubs, but have selected 32 national teams. The tournament has seven games, divided into two groups of four teams and one final (being an arcade game, if you miss even one game in the group can no longer continue.) In case of a tie there will be the so-called Sudden Penalty Kicks, that of free throws that immediately adopt the method of the beyond (those who make mistakes loses).

neogeo

As for playability, innovation is the key of the cross , which allows you to run forward to a companion, whereas you can not manage the steps in the direction of the player, but decided that the computer puts on the head of the players a triangle (they will go to the ball if a transfer). Another new feature is the ability to enhance the player after the success of a dribbling : these will gain a speed that can reach into the penalty area without any problems and hurl a powerful shot.
In case of defeat, if you repeat the game using continuous, we can increase the strength of a point or speed of their team to a maximum of three times.






Donkey Kong Country 3

Dec 16, 2010
Posted by arcade

The third installment in the Donkey Kong Country series tracks the player's progress through the game using a percentage similar to the first two games. Following the tradition of the others, the total possible percentage is 100% plus the installment number; in this case, a total of 103%, the highest of the series. An additional 2% can be achieved when cheats are applied that turn off the Halfway barrels and DK barrels, which makes the gameplay much more difficult. Returning also are the collectible DK coins that first appeared in the second game, with one hidden in each level. Unlike in Donkey Kong Country 2, rather than simply having to track down the hidden coin, the player must solve a small puzzle involving using a rolling barrel to strike an enemy using the coin as a shield from behind.

Dixie Kong retains essentially the same move set she had in the second game. Diddy Kong is replaced by Kiddy Kong, who plays more similarly to Donkey Kong. Kiddy also has a few new moves previously unseen in the series - he is able to repeatedly bounce along the surface of water during a roll by pressing the jump button with the correct timing, and he is able to throw Dixie significantly farther when he is carrying her on his shoulders than any other Kong family member combination. Dixie Kong can also ride on top of Kiddy Kong when he is thrown, much like riding on steel barrels.

arcade

The hub world is more open-ended when it comes to exploration, for the first time allowing the player to stray from set paths between established area or level markers. As a result, hidden areas can be found by traveling to the right location on the world map, also a first for the series. Most of these hidden areas have a collection of colored crystals that are arranged to mirror the button colors and locations on the traditional Super Nintendo controller; in a game very reminiscent of Simon, the player is required to repeat a series of tones that sound when a crystal lights up, using the buttons on the controller, to acquire hidden items. On the SNES, the buttons used are those that match the colors of the crystals (A B X and Y), while on GBA, the D-pad is used, matching the crystals positions on the screen, although the SNES colors remain. On virtual console the controls are exactly the same as the SNES and the control pad is identical to that of the SNES, just lacking the iconic coloured buttons.

Also introduced in this game is an expanded inventory system, allowing the Kongs to hold up to four items at a time that can be exchanged for lives, coins, or other hidden items.

How to play
extract this Donkey_Kong_Country_3.rar
execute snes9x.exe
select File -> Load Game -> Donkey Kong Country 3
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Final Fight 2

Dec 15, 2010
Posted by arcade

Final Fight 2 does not deviate much from the original Final Fight in terms of gameplay, although unlike the SNES version of the first game (and the alternate version Final Fight Guy), Final Fight 2 features a two-player cooperative mode in addition to the single-player mode. The player has a choice between three characters: Haggar, who uses professional wrestling techniques; Maki, a female master of the fictional ninjutsu school of Bushin-ryū Ninpō, similar to Guy from the first game; and Carlos, a South American martial artist of Japanese descent who uses a sword for his Special Move. Like in the original game, each character has their own set of fighting techniques and abilities unique to each character.

arcade

The gameplay remains the same as in the original game. The player has two main action buttons (Attack and Jump), which when pressed together, makes the player's character perform their Special Move (a third button can also be assigned for this purpose). The player proceed through levels fighting against hordes of underlings before reaching a boss character at the end of each stage. Health-restoring food items and other bonus point items are hidden away in breakable drums and barrels. There are also three retrievable weapons in the game, a tonfa, a piece of lumber and a knife. There is also a "Genryusai Doll" which makes the player invulnerable for a limited period and a "Guy Doll" which gives the player an extra life.

How to play
extract this Final_Fight_2.rar
execute snes9x.exe
select File -> Load Game -> Final Fight 2
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Guardians

Dec 14, 2010
Posted by arcade

A side-scrolling 'em up featuring eight unique characters and a significant number of special abilities. Selectable stages in between give more replay value.

arcade games

Multiplayer Functions
* 1 Minimum Players
* 2 Maximum Players

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






Goof Troop

Dec 12, 2010
Posted by arcade

Playing as Goofy or Max, the player works through five areas on Spoonerville Island: on the beach, in a village under siege, a haunted castle, an underground cavern, and finally the pirate's ship where Pete and PJ are held captive.

To defend against enemies, players can throw flowerpots, barrels or vases. There exists several items in the game; for example, a bell to bait the pirates. In the multiplayer game, players can bait enemies into positions where the other player can easily defeat them. A grappling hook can be used to stun enemies or for collecting health points, represented as bananas and cherries; only one item can be carried by each player in multiplayer mode, and two in singleplayer mode. Players get an extra life for collecting a red diamond, and an extra continue for a blue one. Other items include shovels for digging up loot in certain areas and candles for lighting up dark places.

arcade

The game is very puzzle-oriented. Goofy and Max can kick stones which slide until they are stopped by a barrier. Goofy and Max must place stones on switches to open doors. They also search for grappling hooks with which they can use to stretch a line over an abyss, or wooden shelves to repair a destroyed bridge. In this situation, the items are lost afterwards. In addition, they must search for keys to open the path to the levels' bosses.

From time to time, Goofy and Max meet Islander, who gives them information about treasures on the island or clues about how to solve problems.
The game includes a password system that enables players to start directly in one of the four advanced stages.

How to play
extract this Goof_Troop.rar
execute snes9x.exe
select File -> Load Game -> Goof Troop
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






The Simpsons

Dec 4, 2010
Posted by arcade

arcade games

arcade games

arcade games

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






Asterix & Obelix

Dec 3, 2010
Posted by arcade

arcade games

arcade games

arcade games

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E
Button C:R
Button D:T
Button E:Y
Button F:U






Pepsiman

Nov 30, 2010
Posted by arcade

Pepsi Man was created in the early 90's as an official mascot for Pepsi in Japan. Since then, Pepsi Man has appeared in various commercials in which he comes to the aid of heavily parched people by offering them a Pepsi for quenching. After servicing the thirsty citizens, Pepsi Man always endures some sort of pain, which signalled the end of the commercial. The series of events that occur in the commercials also found their way into the Pepsi Man game.

arcade games

Pepsi Man is one of a handful of mascots to make their way into the video game universe. Other mascot's featured in video games include Chester Cheetah for Cheetos and Spot of 7-up.

In Japan, the Saturn version of Fighting Vipers has Pepsi Man as an unlockable character. He was removed from the US and PAL releases, believed to be due to legal issues which would have arisen out of the importation of the character into other territories.

Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:W
Button B:A
Button C:X
Button D:D






Sailor Moon R

Nov 29, 2010
Posted by arcade

A sequel was produced to the first Sailor Moon game which introduced a new playable character, Chibiusa. Unlike other Sailor Moon games, Sailor Moon R was developed and published by Bandai, instead of Angel. The sprites from the previous game were redesigned with more detail and more animation frames for this game and the later games. Like the Mega Drive version of the previous game, the bosses has their own theme music. By playing the game on hard mode, there is a minor change to the ending that involves Sailor Pluto.

arcade

arcade

How to play
extract this Sailor_Moon.rar
execute snes9x.exe
select File -> Load Game -> Sailor Moon R
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Sengoku 3

Nov 24, 2010
Posted by arcade

The game takes a greater departure from its predecessors in both story and presentation. The heroes are now members of a ninja clan who have to dispatch an evil emperor before he is released. Players can choose which character they want for the first time, each having their own strengths and weaknesses. Two bosses that confront the player can also be playable after a certain chapter of the game, allowing players to re-select their character if they wish.

neogeo

The controls are more set as a fighting game than a standard beat up. (A) is for light attacks, (B) for heavy, (C) for jumps, and (D) for long ranged attacks chosen from a variety of projectiles that are found while playing. Each character also has their unique special attacks (performed by pressing down twice and one of the attack buttons) and an ultimate magic technique that can wipe a clear a screen of enemies in one shot. Dodging and blocking have been taken out and replaced in favor of a "dummy attack", which causes explosion damage to the enemy at a small cost of life. Gameplay also allows longer combo chains -some ranking up to 20-30 hits, making it one of the more complex entries of the series.

The alternate dimension transitions and transformation from the first two games have been omitted. Stages can now be selected and completed at the player's whim, the climax being the fight against the major villain. Overall, Sengoku 3 is seen as a great game and is generally regarded as the best of the series.






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Wild West

Nov 19, 2010
Posted by arcade

In 1992 Konami released a coin-operated arcade game based on the series titled Wild West C.O.W.-Boys Of Moo Mesa. The game is a side-scrolling "run 'n gun" action game similar to Konami's own wild west-themed game Sunset Riders. Ryan Brown worked closely with Konami on the game's development.

The player characters in the game are Cowlorado Kid, Dakota Dude, Marshall Moo Montana, and a new character made for the game named Buffalo Bull. The game can be configured to allow up to four players to play simultaneously.

arcade games

The game's controls consist of an eight-way joystick and two buttons for shooting and jumping. Pressing both buttons simultaneously will cause the player character to perform a stampede attack, do a spinning jump, or use any equipped item like dynamite sticks and tomahawk blades. The player can uncover a variety of power-up items by shooting flying chickens, which includes a rapid-fire Machine Gun and a Power-Up for wider bullets. Unlike Sunset Riders, the player has a three-unit life gauge that allows the player to take three hits before losing a life.

How to play
execute Play xxx.bat

Coins
Insert:5
P1 start:1
Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:W
Button B:E






Warriors of Fate

Nov 17, 2010
Posted by arcade

Warriors of Fate is a beat'em up with 9 stages, in each of which there are large mobs including spearman, archers, strongmen, bomb-wielding opponents, and at least one Wei boss. There can be up to three players on-screen at the same time. Using two buttons, Attack and Jump, the characters all have standard moves typical of Capcom side-scrollers of the day. Common enemies including Wei soldiers such as bandits, privatees, wrestlers, fatties and thieves will keep poping up from everywhere. In the end of each stage there is a Wei general as stage boss. Li Dian, Xiahou Dun, Xu Chu, Zhang Liao, Cao Ren, Xu Huang, the infamous Lu Bu as final boss. After defeating them all, there is also Cao Cao himself who would try to escape.

cps1

Even in the US release, the game was particularly gory for its time. Slash weapons and special moves would have an additional maiming effect on enemies when used for the final blow and the enemy boss can be blown up, decapitated, or had their bodies severed. Notably, even while using bare fists, certain characters could still cleave enemies in half, exposing vital organs, and leaving a terrible mess nobody wants to clean up. This tactic even works on some bosses and coincidentally ends up showing more gory detail since the bosses are larger characters.

The game included two bonus stages in the middle wherein the characters compete in an eating contest which required rapid pressing of buttons and rotations of the joystick and another is where the characters practice their skills on the practice dummies of the final boss. If there are multiple players, the second bonus stage will have the players spar with each other for the glory of the emperor, gaining massive bonus points and bragging rights in the arcade. After wards, both characters continue as if nothing had occurred.






Captain Commando

Nov 16, 2010
Posted by arcade

Captain Commando follows the same gameplay established in Capcom's previous beat-'em-up Final Fight. The arcade version allows up to two, three, or even four players simultaneously depending on the game's settings. The player can select between any of the four "commandos" (Mack, Captain, Ginzu, or Baby-Head) as their character, with each player controlling a different character. The player's objective as usual is to move towards the end of each stage, defeat every adversary who gets in their way while avoiding any traps that they may throw at the player's way before eventually fighting the boss awaiting at the final area of each stage. The game consists of a total of nine stages.

cps1

The control configuration is exactly like Final Fight, with an eight-way joystick for moving the character left or right, as well as towards or away from the background, along with two action buttons for attacking and jumping. The player can perform numerous combination of attacks while standing or jumping, including grabbing the enemy, as well as a special attack by pressing the attack and jump simultaneously that will drain a portion of the player's vitality. An addition to the controls is the ability to dash by pushing the joystick left or right twice. The player can perform a running attack or even a running jump attack.

Like in Final Fight, the player can pick up health-restoring food items hidden inside barrels and other destructible objects to restore their vitality, as well as other bonus items to increase their score. Weapons also can be picked up, such as three different types of firearms, as well as shurikens that can only be used by Ginzu. Players also can ride certain robots by dismounting their riders and then jumping over the robot. The robots has their own vitality gauge and if they sustains enough damage, it will be destroyed. There are three types of robots in the game: a punching robot, a flame-throwing robot, and a freezing robot. Unlike Final Fight, weapons can be carried when the player makes the transition to a new area until the stage is completed.






Golden Axe

Nov 15, 2010
Posted by arcade

The game takes place in the fictional land of Yuria, a Conan the Barbarian-style high fantasy medieval world. An evil entity known as Death Adder has captured the King and his daughter, and holds them captive in their castle. He also finds the Golden Axe, the magical emblem of Yuria, and threatens to destroy both the axe and the royal family unless the people of Yuria accept him as their ruler. Three Warriors set out on a quest to rescue Yuria and avenge their losses at the hands of Death Adder. The first is a battle axe-wielding dwarf, Gilius Thunderhead, from the mines of Wolud, whose twin brother was killed by the soldiers of Death Adder. Another is a male barbarian, Ax Battler, wielding a two handed broadsword looking for revenge for the murder of his mother. The last is a long-sword-wielding Tyris Flare, an amazon, whose parents were both killed by Death Adder.

arcade games

How to play
extract this rar then execute gen+.exe
then select File -> Open ROM
choose the game and then press open button
happy playing..

Game controller
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Button A:Start
Button B:A
Button C:S
Button D:D