Showing posts with label Arcade D - F. Show all posts
Showing posts with label Arcade D - F. Show all posts

Fatal Fury 2

Jan 18, 2011
Posted by arcade

The two-plane battle system from the first Fatal Fury has been retained. This time, the player can move freely to the adjacent plane by pressing the Light Punch and Light Kick buttons simultaneously for the Plane Move. The player can also perform a Power Attack that will knock the opponent to the other plane. When the opponent is on the other plane, the player can press either punch button to jump towards the opponent with a Low Plane Move Attack or either kick button for a High Plane Move Attack. Certain stages have hazards in the background plane, such as electrified wires or a stampede of bulls, and thus the player cannot change planes but can knock the opponent to the other plane, causing extra damage.

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Other specialized techniques have been added as well. After the player guards an opponent's attack, they follow it up with a special counterattack technique known as an Evasion Attack. The player can also taunt the opponent by pressing the Hard Punch button from a distance. Fatal Fury 2 also introduces the Desperation Move (or Fury), a powerful type of Special Move which causes massive damage, that can only be used when the player's life gauge is at 25% and flashing red.

The single-player mode has the player facing against all eight characters (including a clone of the player's character), followed by four computer-only boss characters. After every fourth match, the player will participate in a bonus round for more points.
The character roster consists of eight selectable characters: Terry, Andy and Joe from the original Fatal Fury, plus five new playable characters. After defeating all eight playable characters in the single player tournament (including a clone of the player's), the player faces four non-playable boss characters.






Dragon Ball Z - Super Butouden 3

Jan 6, 2011
Posted by arcade

The third and final game in the Super Famicom branch of the series. Released September 29th, 1994, it introduced a number of characters from the last arc of Dragon Ball as well as keeping a few classic characters in.

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Main Features
* 9 (10 with a code) playable characters.
Improvements Over Super Butōden 2
* Charging your Ki takes only a couple of seconds (in comparison with Super Butōden 2's several seconds of charge time).


How to play
extract this Dragon_Ball_Z_-_Super_Butouden_3.rar
execute snes9x.exe
select File -> Load Game -> Dragon Ball Z - Super Butouden 3
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Donkey Kong Country 3

Dec 16, 2010
Posted by arcade

The third installment in the Donkey Kong Country series tracks the player's progress through the game using a percentage similar to the first two games. Following the tradition of the others, the total possible percentage is 100% plus the installment number; in this case, a total of 103%, the highest of the series. An additional 2% can be achieved when cheats are applied that turn off the Halfway barrels and DK barrels, which makes the gameplay much more difficult. Returning also are the collectible DK coins that first appeared in the second game, with one hidden in each level. Unlike in Donkey Kong Country 2, rather than simply having to track down the hidden coin, the player must solve a small puzzle involving using a rolling barrel to strike an enemy using the coin as a shield from behind.

Dixie Kong retains essentially the same move set she had in the second game. Diddy Kong is replaced by Kiddy Kong, who plays more similarly to Donkey Kong. Kiddy also has a few new moves previously unseen in the series - he is able to repeatedly bounce along the surface of water during a roll by pressing the jump button with the correct timing, and he is able to throw Dixie significantly farther when he is carrying her on his shoulders than any other Kong family member combination. Dixie Kong can also ride on top of Kiddy Kong when he is thrown, much like riding on steel barrels.

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The hub world is more open-ended when it comes to exploration, for the first time allowing the player to stray from set paths between established area or level markers. As a result, hidden areas can be found by traveling to the right location on the world map, also a first for the series. Most of these hidden areas have a collection of colored crystals that are arranged to mirror the button colors and locations on the traditional Super Nintendo controller; in a game very reminiscent of Simon, the player is required to repeat a series of tones that sound when a crystal lights up, using the buttons on the controller, to acquire hidden items. On the SNES, the buttons used are those that match the colors of the crystals (A B X and Y), while on GBA, the D-pad is used, matching the crystals positions on the screen, although the SNES colors remain. On virtual console the controls are exactly the same as the SNES and the control pad is identical to that of the SNES, just lacking the iconic coloured buttons.

Also introduced in this game is an expanded inventory system, allowing the Kongs to hold up to four items at a time that can be exchanged for lives, coins, or other hidden items.

How to play
extract this Donkey_Kong_Country_3.rar
execute snes9x.exe
select File -> Load Game -> Donkey Kong Country 3
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Final Fight 2

Dec 15, 2010
Posted by arcade

Final Fight 2 does not deviate much from the original Final Fight in terms of gameplay, although unlike the SNES version of the first game (and the alternate version Final Fight Guy), Final Fight 2 features a two-player cooperative mode in addition to the single-player mode. The player has a choice between three characters: Haggar, who uses professional wrestling techniques; Maki, a female master of the fictional ninjutsu school of Bushin-ryū Ninpō, similar to Guy from the first game; and Carlos, a South American martial artist of Japanese descent who uses a sword for his Special Move. Like in the original game, each character has their own set of fighting techniques and abilities unique to each character.

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The gameplay remains the same as in the original game. The player has two main action buttons (Attack and Jump), which when pressed together, makes the player's character perform their Special Move (a third button can also be assigned for this purpose). The player proceed through levels fighting against hordes of underlings before reaching a boss character at the end of each stage. Health-restoring food items and other bonus point items are hidden away in breakable drums and barrels. There are also three retrievable weapons in the game, a tonfa, a piece of lumber and a knife. There is also a "Genryusai Doll" which makes the player invulnerable for a limited period and a "Guy Doll" which gives the player an extra life.

How to play
extract this Final_Fight_2.rar
execute snes9x.exe
select File -> Load Game -> Final Fight 2
that's it, you will see it running

Game controller :
Up:arrow Up
Down:arrow Down
Left:arrow Left
Right:arrow Right
Button
Start:Enter
Select:Space
Button A:Z
Button B:X
Button C:A
Button D:S
Button E:Q
Button F:W






Double Dragon

Nov 22, 2010
Posted by arcade

The player takes control of martial artist Billy Lee, or his twin brother Jimmy (also known as Hammer and Spike in the supplementary materials for the American arcade release), as they fight their way into the turf of the Black Warriors gang in order to rescue their common love interest Marian. The player character has a repertoire of martial art techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques ranges from basic punches and kicks, to more elaborate maneuvers like hair grabbing moves or elbow punches. When playing with another player, one can assist the other by grabbing their partner's opponent from behind. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits from enemies. If the life gauge runs out or the time limit reaches zero, the player will lose a life.

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There is a small variety of enemy characters that the player will face thorough the course of the game. Certain enemies will carry a melee weapon which the player can use by disarming the enemy carrying it and then retrieving the item from the floor. The available weapons includes steel bats, whips, throwing knives, and dynamite sticks, as well as large objects such as cardboard boxes, oil drums, and rocks, which the player can lift and throw at enemies or kick it towards incoming ones.

The game is divided into four different stages or "missions", which consist of a city slum, a factory, the woods, and the hideout of the boss. The game normally ends if a single player defeats the final boss alone. However, if two players manage to complete the game together then the two will be forced to fight each other in order to determine who will win Marian's affections.






Final Fight

Nov 14, 2010
Posted by arcade

Final Fight is set in the fictional American metropolis of Metro City, where a former professional wrestler named Mike Haggar is elected Mayor, promising to handle the city's criminal problem in his campaign. The Mad Gear gang, the dominant criminal organization of the city, plots to bring Haggar under their control by kidnapping his daughter Jessica and using her as leverage against him. Enlisting the help of Cody, Jessica's boyfriend and a Martial Arts master himself, as well as Cody's sparring partner, a Ninjutsu master named Guy, Haggar opts to fight the gang instead in order to save his daughter.

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Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

The controls consists of an eight-way joystick and two buttons for attacking and jumping. The player character can move in any of the eight directions, but can only face and attack to the left or right like in most beat-'em-ups. Pressing both buttons simultaneously performs a special move that attacks in both directions, though uses a little vitality. Players can also grab and throw opponents, as well as use various weapons such as knives, pipes, and swords.






Dungeons and Dragons: Tower of Doom

Oct 9, 2010
Posted by arcade

Dungeons & Dragons: Tower of Doom is the first of two arcade games created by Capcom and based on the Dungeons & Dragons role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting.

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Gameplay
Tower of Doom is a side scrolling beat 'em up with some RPG elements mixed in. Notable bosses include a troll that regenerates unless burned, a large black dragon, the dreaded Shadow Elf (Mystara's equivalent of the drow), a beholder, the optional superboss Flamewing (a great wyrm red dragon) and the final boss Deimos (an archlich).
The gameplay is more technical than the average on beat'em up games. In addition to the usual basic attacks and jumping it includes blocking, strong attacks, turning attacks, dashing attacks, crouching and evading. It also requires the use of careful tactics, as most enemies have the same abilities as the heroes and can outreach them, too.
As important as melee combat is ranged combat and the use of spells. Daggers, hammers, arrows and burning oils can be used as throwing weapons, and many enemies have similar weapons. Spells can be used by means of magical rings or by the two playable spellcasters (a cleric and an elf).






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Dungeons and Dragons: Shadow over Mystara

Sep 27, 2010
Posted by arcade

Dungeons & Dragons: Shadow over Mystara, also simplified to Shadow of Mystara or known as Dungeons & Dragons 2, was developed and published by Capcom as an arcade game, as a sequel to Dungeons & Dragons: Tower of Doom in 1996. Considered the "latest and greatest" in the beat-'em-up game genre by the Gaming Age Review  and "one of the finest of its genre" by Jon Thompson, All Games Guide.
The game was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players.

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Overview
Combining the side scrolling gameplay of a beat 'em up with some aspects found in a computer RPG, Shadow over Mystara has many game mechanics not commonly found in arcade games. While things as simple as item collection, finding and equipping new gear and earning new spells as you gain experience is an old idea in console games, it is a rare find at the arcades. Players can wield a large variety of weapons and armor, although this selection is limited by the character you choose (thieves and magic-users, for example, can not use shields). There is also a huge assortment of magical and hidden items in the game, many of which are completely unknown to exist to the typical arcade gamer. This, along with the addition of multiple endings and forking paths, gives the game an extreme amount of re-playability and has led to its cult following.






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