Shock Troopers - 2nd Squad

Feb 13, 2011
Posted by arcade

Shock Troopers: 2nd Squad (ショックトルーパーズ セカンドスカッド) is a 1999 run and gun arcade game developed by Saurus and published by SNK. The game is a follow up to the 1997 original Shock Troopers though it is unclear if the game is a direct sequel.

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There was a second game titled Shock Troopers: 2nd Squad. It is considered to be a standalone title since the plot has no connection with the first game.

The gameplay system has been drastically changed because only 4 characters are selectable and the team mode from the first game is not featured in this. Also, the graphics has a more cartoon-feel to it and the sprites are a combination of 2D and 3D, although the game is completely in 2D since the 3D graphics are pre-rendered. There is also the ability to ride some vehicles, as in the Metal Slug games.

The follow-up is more violent than its predecessor because the enemies die in unique ways despite their cartoon-like appearance.






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NAM-1975

Feb 12, 2011
Posted by arcade

NAM-1975 is a 1990 war-themed action shooting game released by SNK. It was the first game released for Neo Geo arcade and home platform, and the only title to not feature the Neo Geo logo in its attract mode.
"The roar of the helicopters overhead snaps us back into reality. We will never forget the nightmare of that summer..." these were the phrases that started the story of Silver & Brown (the names used to describe the two available players).

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The game is set in a very fictional account of the final months of the Vietnam War. The story begins with the two soldiers entering the war to rescue Dr. R. Muckly, an ex-scientist of the American Army, who has been kidnapped by Northside Terrorists. Nancy Muckly, Dr. Muckly's daughter has also been kidnapped and is presumed imprisoned in the NAM interior.

However, as the game progresses, the armies learn that Dr. R. Muckly is a madman who is building a gigantic laser cannon to take over the world himself (the final boss battle was infamous for disallowing continues, except by modifying the DIP switch).

There are many references to many famous Vietnam War films in the game, such as Apocalypse Now and Full Metal Jacket: the attract sequence showing one of the characters firing off an M60 machine gun is clearly ported from the shot of Animal Mother firing on the VC sniper in the latter film.






Goal! Goal! Goal!

Feb 11, 2011
Posted by arcade

Developed by obscure developer Visco for the Neo-Geo/Arcade GoalGoalGoal! borrows heavily from Tecmo World Cup and a number of other games developed around the same time. Released in 1995 this derivative arcade title somehow adds up to slightly more than the sum of its shoddy parts.

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While it’s by no means a great title, I had a lot more fun with GoalGoalGoal! than I expected. You might be wondering why a game that on paper sounds like a variation on the worst of the Fifa series gets a half decent review despite faults like rebounds and rugby tackling. The main reason is that GoalGoalGoal! doesn’t pretend to be a simulation like Fifa and the lack of 360 degree spins and a decent powerbar help make the game more varied. You actually feel a sense of accomplishment when you score a goal which is always a sign of a decent game. Furthermore, the lack of a speed-burst button means that at its core, GoalGoalGoal! is a game of pass and move – just how soccer should be (even if the passes have some serious voodoo). GoalGoalGoal! also holds up fairly well against other Neo-Geo titles and while it doesn’t have the intricate build-up play of the Super Side Kicks series, the larger field and the shooting from anywhere make the goalmouth action more frantic.






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Twinkestar Sprites

Feb 10, 2011
Posted by arcade

Twinkle Star Sprites (ティンクルスタースプライツ, Tinkuru Sutaa Supuraitsu?) is a 1996 competitive scrolling shooter arcade game originally created by ADK. It was ADK's last production for the Neo-Geo platform. The gameplay, which can be characterized as a combination of a fixed shooter and a versus puzzle game, uses combinations of shots, as well as timed power-ups to attempt to damage the opponent. These attacks also serve as counters to the opponent's attack.

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There are two types of standard attacks: a normal shot and a charge-up shot. Each character starts with two bombs which enables him in the event of desperate plight, to clean with the screen while briefly acquiring a state of invincibility. The two players' playfields are separated by a vertical bar, each one having its own independent of the other. Series of enemies arrive from the top of the screen. The player is to successfully destroy them in chains (combos), which will send one or more fireball projectiles to the screen of his adversary (Normal Attack). Shooting at Normal Attacks several times reflects them back as glowing Reverse Attacks. If Reverse Attacks are reflected again, a number of powerful counterattacks in the shape of one or more indestructible enemies appear (Extra Attack). Reflecting many Reverse Attacks at once can instead summon a boss (Boss Attack).






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2020 Baseball

Feb 9, 2011
Posted by arcade

Super Baseball 2020 (2020年スーパーベースボール?) is a futuristic baseball video game. It was first released in Japan for the Neo Geo in 1991, and then it was later released in North America for the Mega Drive/Genesis (ported by NuFX and released by Electronic Arts) and Super Nintendo Entertainment System (released by Tradewest) in 1993.

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Different from real baseball and other baseball video games, this game consists of both male and female characters, as well as robots. All three types of players have the same basic abilities and vary only on their personal strengths. In many cases, human players are better than their robot counterparts. One major difference between the human and robot characters is that the robot characters can blow up (or lose all their power) if they are worked too hard during a game. That can happen if you constantly make them dive for a ball, run extra bases, or even if they get hit by a pitch. Under no stress whatsoever, some robots, especially pitchers, will naturally run out of power as the game progresses. When this happens, they will lose all their abilities and be useless, both offensively and defensively. When that occurs, you can either power them up or replace them with another person on the roster. Human players do not blow up, but human pitchers can tire out. When they are tired, they will pant heavily and throw the ball very slowly. This can be remedied by either an upgrade or, as in real baseball, switching to a relief pitcher.






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