SNK vs. Capcom

Oct 27, 2010
Posted by arcade

SNK vs. Capcom: SVC Chaos  is a fighting game from the competition in 2003 produced Playmore (formerly SNK) for the Neo Geo and arcade platforms. The game is a crossover with characters from SNK and Capcom Fighting respective properties like playing King of Fighters, Samurai Shodown, Street Fighter, and Darkstalkers. It was the third arcade game in some overlap between the two companies (see Capcom against SNK series) and one developed by SNK (SNK created SNK vs Capcom: The Match of the Millennium for the Neo Geo Pocket Color). The game has been ported to the PlayStation 2 and Xbox in Japan and the PAL region, although only the Xbox version was released in North America.

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Gameplay
The gameplay is based on the KOF series is based (including The King of Fighters 2002), the same four button configuration and many of the same technique.
However, the game does not work with the format battle group, but follows the traditional turn-based one-one format. Each game begins with a dialogue between the character of the player and opponent. A new technique introduced to the game, its great staircase, jumping the reader towards the opponent and cancel the permit for a fundamental crisis. The player can perform this technique, and protection from attack by the enemy, consuming a power meter.
The game uses a different kind of power as a range of Groove Power Gauge system, which includes three levels are known. The range of Groove fills attacks player countries hostile attacks or detention. If the meter filled Lv. 1, BT. May 2 is the players run Super special moves, step a Guard Cancel attack or cancel protective maneuvers ahead. If the meter is full, which reached its maximum height and MAX is enabled. While Max will allow the body to transform itself into a timer and a player has the opportunity to announce that all their movements (in addition to any time Super moves and editing) Wraps. After the deadline, the meter Lv. 2.
Apart from the regular Super Special Move, move, each character has an overflow, which can be done only once, when the life of the player is less than half.




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