King of Fighters '98

Sep 30, 2010
Posted by arcade

The gameplay does not differ much from the previous game, KOF '97. Like in KOF '97, the player has a choice between two playing styles: Advance and Extra, with a few slight modifications to Advance mode (unlike in KOF '97, the character will resume to normal if the player performs a Super Special Move in MAX state). This time when one character loses a round, the losing team is given a handicap in its favor. In Advance mode, this means that the player's stock capacity for Power Gauges is increased by one. In Extra mode, the time it takes to charge one's power gauge to maximum level is shortened

neogeo

All the regular characters from the previous game returned, along with several characters from preceding installments such as Vice and Mature, Iori's teammates from KOF '96, the American Sports Team (Heavy D!, Lucky Glauber, and Brian Battler) from KOF '94, and the Old Men Team composed of Heidern, Takuma Sakazaki, and Saisyu Kusanagi, all characters whose last appearances were in KOF '95. Rugal Bernstein from KOF '94 also returned as a Team Edit character, with his alter-ego Omega Rugal (the cyborg version of Rugal from KOF '95) serving as the game's final boss in the single player mode. Shingo Yabuki (who originally appeared in KOF '97) continues as a Team Edit character, but also appears as a mid-boss character during the arcade mode. Additionally, the characters of Kyo Kusanagi, Terry Bogard, Andy Bogard, Joe Higashi, Ryo Sakazaki, Yuri Sakazaki and Robert Garcia are playable with movesets from previous titles from KOF while the alternate ones from Mai Shiranui and Billy Kane are from Real Bout Fatal Fury 2: The Newcomers movesets.




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